The decisions in the module were presented as multiple choice. Buttons with text were shown and each button navigated to another slide that would give the student a follow-up choice or a results slide. Upon reaching a results slide, a good choice variable was incremented by +1 if the results slide was the result of a good choice, or a bad choice results variable was incremented by +1 if the results slide was the result of a bad choice.
The end of the module showed the results of the student's decisions. Two versions of the results slide were made: one showing success and the other showing failure. The results slide was programmed to compare the two choice variables, the good choices and the bad choices. If the bad choices variable was higher in value than the good choices variable, objects indicating failure, such as the man pointing his thumb down and the red text banner, were seen and success objects were hidden. If the good choices variable was higher in value than the bad choices variable, then objects indicating success, such as the man with his fists in the air and a green banner, became visible and the failure objects were hidden. The good choices and bad choices values were also displayed to the student using the variable value displays of "$$Success$$" and "$$Mistakes$$," respectively.
The E-Learning module was published using SCORM 1.2 reporting, targeted for the Moodle LMS. Choices made within the module were tracked and visible as drill-down data within the LMS. The instructor was able to see which good choices were made and which bad choices were made. The students not achieving the competency were given the assignment of extra research based on the bad choices they made as seen in the tracking data. The assignment was to research more about why their answer was wrong and why the different answer was correct. The instructor then met with them individually to hear what they had researched.